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1. Incarna Next Steps: Fleet Lobby - in Player Features and Ideas Discussion [original thread]
Repost from the General Discussions forum: I was docked up at a station the other night along with a few friends while we waited for the last guy in our little missioning group to arrive, and I thought "wouldn't it be cool if we were in the same ...
- by Marcus Vatta - at 2012.06.12 16:30:00
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2. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
Nikodiemus wrote: Having FCed several large fleets and assisted for many more in TS, I recommend the next WiS iteration actually is an attachment to the cerebellum that projects my thoughts into the other commanders brains. Thus, we avoid WiS a...
- by Marcus Vatta - at 2012.06.12 03:31:00
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3. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
That's my point. It is the important stuff. It is the primary gameplay. In time, WiS will likely form a significant niche in Eve gameplay, like planetary interaction, or ninja salvaging. But it's doubtful it will ever be as important as the intern...
- by Marcus Vatta - at 2012.06.12 03:15:00
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4. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
Quote: Please, stop spreading mumbo-jumbo about WiS taking FiS resources because as you can clearly see in Inferno "expansion" CCP has minimal development resources for EVE and they could output only 4 new pirate ships, smoke and some debugs ev...
- by Marcus Vatta - at 2012.06.12 02:47:00
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5. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
I think a fleet hangar view would be a natural bonus to this feature. If you can leverage the work to more players, such as the ones that never use CQ, so much the better. The fleet hangar view is about a third of what I'm talking about. The oth...
- by Marcus Vatta - at 2012.06.12 02:01:00
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6. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
Currently Eve contains two types of gameplay, broadly speaking. Much of it is structured, either through scripting, market pressures, or gameplay mechanics like sovereignty, rat bounties, and factional warfare. On the other hand a lot of it is eme...
- by Marcus Vatta - at 2012.06.12 00:45:00
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7. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
Nostradamouse Riraille wrote: He said the I word... The I word... Guys! The expansion who must not be named As opposed to Approcrapha, the expansion that cannot be pronounced? I guess you were against Cap Ship rebalancing, eh?
- by Marcus Vatta - at 2012.06.12 00:11:00
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8. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
Natsett Amuinn wrote: They have a dedicated team working on incarna (WiS). You probably didn't know that or you wouldn't have wrote a bunch of nonsense. At fanfest they announced that the Incarna dev team would be reduced in size and scope i...
- by Marcus Vatta - at 2012.06.12 00:03:00
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9. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
Got to say it twice, in bold, all caps. Says so in my "Guide for AOL users for using the Interwebs" that I'm using as a coaster.
- by Marcus Vatta - at 2012.06.11 22:52:00
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10. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
Oh this would not be meaningful gameplay. This would be shippron and divas. Meaningful gameplay would take resources away from the development of in space gameplay, and at present, CCP considers that to be not possible, based on feedback from the ...
- by Marcus Vatta - at 2012.06.11 22:46:00
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11. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
Joy. Can I get it moved please?
- by Marcus Vatta - at 2012.06.11 22:35:00
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12. Incarna Next Steps: Fleet Lobby - in EVE General Discussion [original thread]
I was docked up at a station the other night along with a few friends while we waited for the last guy in our little missioning group to arrive, and I thought "wouldn't it be cool if we were in the same room in-game". But barbie-dolls in space is ...
- by Marcus Vatta - at 2012.06.11 22:33:00
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13. Is the closed beta taking place on SiSi? - in DUST 514 Information Portal [original thread]
Is the closed beta for Dust 514 integrated with Eve already? If so, is it only the SiSi server, or some other closed server? If it is on Sisi, can we "Watch" the matches from orbit as described in the Fanfest talk "Seeding the Universe"? I bought...
- by Marcus Vatta - at 2012.06.05 20:48:00
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14. Incarna: The case for stretching your legs - in Player Features and Ideas Discussion [original thread]
Exactly. How often do you: get podded, upgrade your clone, or clone jump? That would be the only time you'd need to load CQ, in my opinion. Not very often. It doesn't solve the shader 3.0 issue, but you should still be able to multi-box otherwise ...
- by Marcus Vatta - at 2011.06.24 06:46:00
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15. Incarna: The case for stretching your legs - in Player Features and Ideas Discussion [original thread]
Tweaks and Suggestions Everyone has their own opinions as to how Incarna can be improved. IÆm no different, but IÆve left these until the end, so as to be more easily ignored: Running: Everyone is in a hurry. Given a choice between walking and...
- by Marcus Vatta - at 2011.06.24 06:18:00
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16. Incarna: The case for stretching your legs - in Player Features and Ideas Discussion [original thread]
This gives the player the option of staying holed up in his ship most of the time. Rather than force the player ashore, the game should entice the player ashore. Possible methods for this include: a.Standings bonus for agents if met face to face. ...
- by Marcus Vatta - at 2011.06.24 06:16:00
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17. Incarna: The case for stretching your legs - in Player Features and Ideas Discussion [original thread]
With the release of Incarna, Eve Online has once again opened up a new frontier in the universe of Internet Spaceships. This time, however, the frontier lies within the confines of the various stations scattered across New Eden. Launch of the expa...
- by Marcus Vatta - at 2011.06.24 06:14:00
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18. The UNOFFICIAL Duality Character Activation Thread - in Test Server Feedback [original thread]
Please activate this character
- by Marcus Vatta - at 2011.05.24 20:17:00
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19. EVE Online: Incursion 1.1.0 Issues - in EVE Information Portal [original thread]
Updated to 1.1.1 and re-entered the character creator. I gave Marcus different clothes, different hair, and re-posed him. And once again, come this morning, he has a hood. I really don't want a hood. I spent an hour on the eyes, and I can't even ...
- by Marcus Vatta - at 2011.01.24 19:50:00
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20. EVE Online: Incursion 1.1.0 Issues - in EVE Information Portal [original thread]
My new character profile has a hood. The strange thing is, he's not wearing a robe. He has a t-shirt and a jacket, neither of which has a hood option. As everyone else has reported, the hood only appears in-game (ie the character selection window...
- by Marcus Vatta - at 2011.01.19 17:17:00
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